Thursday, March 21, 2013

News and Resources from the Publishers of 2e: Twice-Exceptional Newsletter

AUTISM: 1 IN 50. That's the most recent estimate of the incidence of autism among US schoolchildren, based on a government survey. The increase from 1 in 88 is attributed to changes in diagnosing rather than to actual increases in occurrence  Read more.

PRUNING IN PUBERTY. The brain undergoes "pruning"of neuronal connections as it matures into adulthood, and a recent sleep study using EEG provided longitudinal evidence of this process. Researchers' measures of "synaptic density" showed a peak at age 8 with a big decline between 12 and 16 and a half. Can't wait for that teenager to start acting grown up? Read more.

LOVE ON THE SPECTRUM REVISITED. The Child Mind Institute revisits the young Aspie couple profiled in The New York Times a while back, noting that the author has expanded the original article into an e-book. If the original story engaged you, check out the CMI piece.

IEP RESOURCE. The National Center for Learning Disabilities has established an "IEP Headquarters" on its site with resources for all aspects of the IEP. Got one, or going to have one sometime? Check out the IEP Headquarters.

SENGVINE NEWSLETTER. March's edition is out from the organization Supporting the Emotional Needs of the Gifted. It includes articles on stress, learning, and the gifted child; SENG Model Parenting Groups; androgyny in gifted youth; and transcending race in gifted programs. Find the newsletter.

WRIGHTSLAW. Part 3 in the Special Ed Advocate series "Assessment 101" is out, and it deals with how to select an evaluator. One article deals with parents' rights to choose an independent evaluator of their choice. Find the newsletter.

SIMULATING HYPERSENSITIVITY. A Vancouver, Canada, video game designer has created a simulation of what it's like for kids who are hypersensitive, as many on the "spectrum" are. For example, according to ABC News, "As the user walks around a playground, other children laugh and play on the equipment. However, anytime the user gets too close to the crowd, the situation becomes overwhelming. Suddenly, the children’s laughter turns loud and cacophonous and their faces become abstractly distorted. The user can then escape the situation by moving to a quieter, more secluded area of the playground." Read more, including a link to the game online.

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